Bosses GuideVery Hard

Last Judge Boss Guide: Act 1's Ultimate Challenge

Master the brutal Last Judge boss fight at Blasted Steps. Learn to survive devastating censer attacks, fiery second phase mechanics, and claim victory in Silksong's Act 1 finale.

HollowKnightSilksong.app Team
9 min read

The Last Judge serves as Hollow Knight Silksong's Act 1 finale - a brutal skill check that combines devastating censer attacks with overwhelming fire mechanics. Located at the top of Blasted Steps, this formidable warrior will test everything you've learned in your journey through Pharloom. Prepare for one of the most demanding encounters in the early game.

Last Judge: Complete boss appearance showing intimidating stance with fiery censer

🚨 Why Last Judge is Brutally Challenging

The Reality Check: After the relatively manageable bosses of early game, Last Judge represents a massive difficulty spike that serves as the gateway to Act 2.

Challenge Factors:

  • Two-phase structure with dramatically different mechanics
  • Lightning-fast censer attacks with massive damage potential
  • Fire wave mechanics that dominate the battlefield
  • Relentless aggression in phase 2 with minimal safe windows
  • High positioning demands - wrong spot means instant combo death

Players Report: "Took me 4 hours to beat" - this boss is designed to push your limits.

Last Judge: Battle arena at Blasted Steps showing elevated platform


📍 Location & Prerequisites

Location: Top of Blasted Steps, accessed after activating all six bells Story Requirement: Complete all requirements to open Citadel gates Recommended Level: Upgraded weapons, extra mask, silk spool upgrade, sharpened pin Access: Final encounter before Act 2 begins

Pre-Fight Preparation Checklist:

  • ✅ Visit the forge for weapon upgrades
  • ✅ Collect additional Mask Shards for maximum health
  • ✅ Upgrade silk capacity for emergency healing
  • ✅ Sharpen your pin for maximum damage output
  • ✅ Stock up on useful Tools (Plasmium Phial, Flea Brew)

⚔️ Last Judge's Devastating Arsenal

Phase 1: Censer Mastery (100%-60%)

1. Censer Throw Attack

Pattern: Forward throw followed by rapid pullback on chain Telegraph: Judge winds back with censer, brief pause Counter: Dash toward Judge so censer passes overhead, then jump to avoid pullback Timing: Critical - wrong direction means guaranteed hit

Last Judge: Censer throw attack showing forward trajectory and pullback

2. Spinning Censer Circle ⚠️ INVULNERABLE ATTACK

Pattern: 360-degree censer rotation around Judge's body Telegraph: Judge begins twirling motion, censer builds momentum Counter: Dash away immediately - no attack opportunities during this move Key Rule: Judge is invulnerable while spinning - focus purely on survival

3. Jump Slam Attack

Pattern: Aerial leap targeting Hornet's position Telegraph: Judge crouches briefly before launching Counter: Dash beneath Judge as they pass overhead, then slash immediately Window: Best attack opportunity - 2 clean hits available after dodge

Last Judge: Jump slam attack showing dodge timing and counterattack window

Phase 2: Fire Hell (60%-0%) ⚠️ EXTREME DIFFICULTY

Phase Transition Warning

Visual Cue: Judge stands still, hand on chest, massive roar for several seconds Preparation: Use this window to heal and position - chaos begins immediately after First Attack: Always starts with Fire Spinning Censer

4. Fire Spinning Censer ⚠️ SIGNATURE MOVE

Pattern: Censer rotation with expanding fire waves Telegraph: Smoke rings appear marking fire trajectory Counter: Back away to arena edges, watch for smoke indicators Frequency: Multiple times in a row when health drops very low

Last Judge: Fire spinning attack with smoke ring indicators

5. Fire Charge Attack ⚠️ DEADLIEST MOVE

Pattern: Cross-arena charge leaving fire pillar trail Telegraph: Judge crouches in charging stance Counter: Pogo jump over Judge, then avoid fire column eruptions Critical: Smoke columns mark incoming fire - memorize their positions

6. Enhanced Fire Slam

Pattern: Jump slam followed by ground fire wave Telegraph: Same as Phase 1, but with fire warning Counter: Dash to dodge slam, then stay airborne until fire wave passes Advanced: Use drift, dash, or heal while waiting out fire ripple

Last Judge: Enhanced fire slam showing ground wave pattern


🛡️ Winning Strategy

Phase 1: Learning the Patterns (100%-60%)

Core Combat Approach: Patience and Positioning

The Golden Rule: Never rush attacks - wait for guaranteed safe windows

Safe Attack Windows:

  1. After Jump Slam - 2 guaranteed hits while Judge recovers
  2. During Censer Throw recovery - brief window for 1 quick hit
  3. Between attack cycles - small gaps for positioning strikes

Movement Priorities:

  • Never get cornered - always maintain arena space
  • Mid-range positioning - close enough to attack, far enough to dodge
  • Dash discipline - save dash for critical dodges, not aggressive approaches

Last Judge: Recommended positioning zones and danger areas

Phase 2: Fire Chaos Survival (60%-0%)

Mental Shift: Defense Over Offense

New Mindset: Survival is victory - damage is secondary to staying alive

Fire Phase Priorities:

  1. Avoid fire waves (highest priority)
  2. Don't get cornered by fire pillars (second priority)
  3. Find rare attack opportunities (lowest priority)

Advanced Fire Mechanics

Smoke Ring Reading: Smoke = incoming fire - treat as deadly barriers Fire Wave Timing: Waves move outward - time jumps to clear them Pillar Prediction: Charge attacks leave permanent hazards - plan movement accordingly

Equipment Advantage: Magma Bell badge reduces fire damage by 1 - essential for survival

Last Judge: Fire phase battlefield control showing safe zones


⚕️ Healing Strategy & Resource Management

Safe Healing Windows

Phase 1 Opportunities:

  • After Jump Slam - heal while Judge recovers on ground
  • During positioning resets - brief moments between attack cycles
  • Corner retreats - when you have maximum arena space

Phase 2 Emergency Healing:

  • Air healing only - never heal on ground during fire phase
  • Between fire waves - extremely brief windows
  • During charge attack setup - while Judge prepares charge

Silk Conservation Strategy

Resource Discipline: Save silk for phase 2 - you'll need emergency healing Attack Priority: Use basic attacks in phase 1 to build silk reserves Panic Prevention: Always keep 2-3 silk for desperate healing situations

Last Judge: Safe healing positions during different attack phases


Essential Tools

Magma Bell Badge:

  • Fire damage reduction - reduces all flame attacks by 1 damage
  • Essential for survival in phase 2

Silkspear Tool:

  • Better than Thread Storm for this fight
  • Mid-range attacks perfect for safe hit-and-run tactics

Plasmium Phial & Flea Brew:

  • Bonus health and damage for extended fight duration
  • Use before fight - effects persist through battle

Weapon Recommendations

Upgraded Weapons: Visit forge before attempting - damage efficiency is crucial Sharpened Pin: Maximum attack power reduces fight duration Range Focus: Mid-range weapons are safest for both phases


💡 Pro Tips & Critical Mistakes

✅ DO:

  • Use Jump Slam windows - guaranteed 2-hit opportunities
  • Master dash timing - precise movement saves your life
  • Watch smoke indicators - they predict all fire attacks
  • Prioritize survival over damage - especially in phase 2
  • Heal during Judge's roar - perfect preparation for phase 2

❌ DON'T:

  • Get greedy with attacks - 1-2 hits maximum then retreat
  • Fight near arena edges - fire waves trap you against walls
  • Panic during fire chaos - stay calm and read smoke patterns
  • Waste silk in phase 1 - save resources for fire phase emergency
  • Ignore the self-destruct - get far away when Judge falls!

Last Judge: Common mistakes showing greedy positioning and corner traps


🎯 Phase-by-Phase Mastery Guide

Early Phase Focus (100%-80%)

Learning Objectives:

  • Master basic censer dodge timing
  • Identify safe attack windows
  • Practice corner escape techniques
  • Build silk reserves for phase 2

Mid Phase Preparation (80%-60%)

Transition Readiness:

  • Maintain full health if possible
  • Position in arena center
  • Prepare for massive difficulty spike
  • Mental preparation for chaos ahead

Fire Phase Execution (60%-0%)

Survival Tactics:

  • Smoke ring reading becomes critical skill
  • Air mobility saves your life repeatedly
  • Patient damage - only attack when 100% safe
  • Emergency protocols - always have escape plan

🏆 Victory & Rewards

Immediate Benefits

Act 2 Access: Unlock Citadel and continue main story Combat Mastery: Advanced positioning and pattern recognition skills Mental Fortitude: Pressure resistance under extreme difficulty

Long-Term Development

Skill Foundation: Essential techniques for later boss encounters Confidence Building: Proof you can handle Silksong's hardest challenges Resource Management: Advanced silk and health conservation skills

Achievement Unlocked: Defeating Last Judge marks your transition from intermediate to advanced Silksong player.

Last Judge: Victory screen showing Act 2 unlocked and story progression


🎪 Final Assessment: The Ultimate Skill Check

Difficulty Rating: 9/10 - Among hardest early-game encounters Learning Curve: Extremely steep - demands mastery of multiple systems Frustration Factor: Very high - designed to test limits Mastery Value: Maximum - transforms your combat approach

Success Philosophy

Expect Multiple Deaths: Last Judge is intentionally brutal and designed to push skilled players to their limits.

Each Attempt Teaches:

  • Better dodge timing for censer attacks
  • Fire pattern recognition for phase 2 survival
  • Resource management under extreme pressure
  • Mental discipline during overwhelming chaos

Victory Mindset: Persistence over perfection - every death brings you closer to understanding the patterns.


🎯 Summary: Conquering Act 1's Finale

Last Judge represents the culmination of everything you've learned in Silksong's opening act. Master these essentials:

  1. ⚔️ Censer pattern mastery - dodge timing saves your life
  2. 🔥 Fire phase survival - smoke reading is critical
  3. 🛡️ Positioning discipline - never get cornered
  4. 💨 Patience over aggression - safe hits win fights
  5. 🎯 Resource conservation - save silk for emergencies

Remember: Last Judge isn't just a boss - it's a graduation exam proving you're ready for Silksong's advanced challenges. The skills you develop here will be essential for every future encounter.

Once you defeat the Last Judge, you'll have truly earned your place among Silksong's elite players and proven ready for the trials ahead!


Conquered the Last Judge? Ready for Act 2's challenges? Check our complete boss guide collection for advanced encounters, or master your fundamentals with our combat system guides.

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last judge bossact 1 final bossblasted stepscenser attacksfire phasetwo phasesboss guide